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AmigActive 10
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AACD 10.iso
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AACD
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MAME
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src
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vidhrdw
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bsktball.c
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C/C++ Source or Header
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1998-07-13
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2KB
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77 lines
/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
unsigned char *bsktball_motion;
/***************************************************************************
Draw the game screen in the given osd_bitmap.
Do NOT call osd_update_display() from this function, it will be called by
the main emulation engine.
***************************************************************************/
void bsktball_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
int offs,motion;
/* for every character in the Video RAM, check if it has been modified */
/* since last time and update it accordingly. */
for (offs = videoram_size - 1;offs >= 0;offs--)
{
if (dirtybuffer[offs])
{
int charcode;
int sx,sy;
int flipx;
int color;
dirtybuffer[offs]=0;
charcode = videoram[offs];
color = (charcode & 0x40) >> 6;
flipx = (charcode & 0x80) >> 7;
charcode = ((charcode & 0x0F) << 2) | ((charcode & 0x30) >> 4);
sx = 8 * (offs % 32);
sy = 8 * (offs / 32);
drawgfx(tmpbitmap,Machine->gfx[0],
charcode, color,
flipx,0,sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
}
}
/* copy the character mapped graphics */
copybitmap(bitmap,tmpbitmap,0,0,0,0,&Machine->drv->visible_area,TRANSPARENCY_NONE,0);
for (motion=0;motion<16;motion++)
{
int pic,sx,sy,color,flipx;
pic = bsktball_motion[motion*4];
sy = 28*8 - bsktball_motion[motion*4 + 1];
sx = bsktball_motion[motion*4 + 2];
color = bsktball_motion[motion*4 + 3];
flipx = (pic & 0x80) >> 7;
pic = (pic & 0x3F);
color = (color & 0x3F);
drawgfx(bitmap,Machine->gfx[1],
pic, color,
flipx,0,sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
}